GANs in computer vision – Improved training with Wasserstein distance, game theory control and progressively growing schemes

GANs in computer vision – Improved training with Wasserstein distance, game theory control and progressively growing schemes

The third article-series of GAN in computer vision - we encounter some of the most advanced training concepts such as Wasserstein distance, adopt a game theory aspect in the training of GAN, and study the incremental/progressive generative training to reach a megapixel resolution.
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