Archive 23.09.2025

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Importance of Global Shutter Cameras for Industrial Automation Systems

Maintaining image clarity is a critical part of industrial automation. Not all sensors deliver the required consistency across different conditions. Learn how global shutter cameras help perform industrial automation tasks, their use cases, and must-have imaging features.

Drones and Droids: a co-operative strategy game

Drones and Droids is a co-operative strategy game developed here at the Scottish Association for Marine Science (SAMS). In it, you and four other sentient beings set out on the deck of the research vessel Seol Mara with six of our best robots to investigate an algal bloom near Lismore. Your mission is to find the source of the bloom and determine if it is dangerous before it reaches the seafarms in Ardmucknish bay. The mechanics of the game are designed to reflect the behaviour of our robots, and the narrative of your mission is told as you explore the map and deal with various calamities drawn from the real-life experiences of the roboteers, phycologists and other scientists at SAMS.

We originally designed it as a teaching tool, but after good reviews from our local pro-gamers we’re currently running a crowdfunding campaign to allow us to do a full production run. There’s a little over a month to go and we’re half-way to our goal of £16000. If we can reach it, we’ll be able to give a copy to every school in Argyll, and have plenty left over to sell, supporting our research. If you have an interest in robotics, abyssal horrors or teaching the next generation of scientists and technicians about these subjects, please consider donating, and keep an eye on the Drones and Droids website for updates.

Call for AAAI educational AI videos


The Association for the Advancement of Artificial Intelligence (AAAI) is calling for submissions to a competition for educational AI videos for general audiences. These videos must be two to three minutes in length and should aim to convey informative, accurate, and timely information about AI research and applications.

The video could highlight your own research, that of another researcher or group, introduce viewers to an AI topic, or include interviews with AI researchers. Any theme is welcome, but videos covering the following are particularly encouraged: large language models, AI and ethics, societal impact of AI, and risks of deployed AI.

The videos will be assessed in terms of their content, understandability, relevance to AI, entertainment value, and presentation quality.

To give you a flavour of what these videos could look like, click here to see the winners of the previous iteration of the competition.

The deadline for submissions is 30 November 2025. To submit, you must upload your video to a publicly accessible website, and fill in the submission form.

You can find out more here.

Charm Offensive

AI Titans Showering College Students with Freebies

Seeking to become the preferred AI tool for the next generation of workers, AI titans are dropping serious coin promoting their services to college students.

Google, for example, is offering the college set one year free access to its AI suite – as well as free training to earn Google Career Certificates.

Microsoft offers free use of its AI tools to participants in its Imagine Cup competition for student innovators.

And ChatGPT’s maker OpenAI offered more than a month’s free use of ChatGPT earlier this year — just in time for college finals and term papers.

Observes writer Melody Brue: “Companies are moving beyond simple access to offer training and even comprehensive certification programs to maximize this effect.

“These credentials certainly validate student competencies. But they also create switching costs that make it less likely for students to adopt alternative platforms.

“And they potentially establish professional relationships that could last well beyond graduation.”

In other news and analysis on AI writing:

*ChatGPT’s Top Use at Work: Writing: A new study by ChatGPT’s maker finds that writing is the number one use for the tool at work.

Observes the study’s lead researcher Aaron Chatterji: “Work usage is more common from educated users in highly paid professional occupations.”

Another major study finding: Once mostly embraced by men, ChatGPT is now popular with women.

Specifically, researchers found that by July 2025, 52% of ChatGPT users had names that could be classified as feminine.

*YouTube Gets an AI Make-Over: YouTube has unveiled more than 30 new AI tools designed to AI-enhance YouTube videos, podcasts and movies.

Among the new features, according to writer Joan Aimuengheuwa:

–Edit with AI, which converts raw footage into Shorts with music, transitions, and voiceovers in multiple languages

–Speech-to-Song, which turns spoken words into music tracks using Google DeepMind’s Lyria 2 model

–Veo 3 Fast, a text-to-video system, which generates short clips with sound and motion effects

*More People Using ChatGPT Competitor Claude for Automated Tasks: A new report analyzing use of ChatGPT competitor Claude finds that increasing numbers of people are using the chatbot for automated tasks.

In fact, by August 2025, 39% of tasks completed by Claude
were mostly automated in nature, requiring little back-and-forth messaging between the user and the AI.

The takeaway: This expanding use confirms the prediction by many AI insiders that 2025 will be remembered as the year AI agents gained prominence.

*ChatGPT’s Maker Developing a Teen Version: Apparently responding to news reports of parents alleging that ChatGPT use led to their teens’ suicides, OpenAI is currently working on a special teen version of its chatbot that will feature parental controls.

Observes writer John K. Waters: “Parents and caregivers will be able to link accounts to their teens’ profiles, restrict certain features, set ‘blackout’ hours when the service cannot be used and receive alerts if the system detects their teen is in a moment of acute distress.”

In addition, the teen version of ChatGPT is also being designed so that it refrains from engaging in flirtatious conversation, discussing suicide or self-harm and may contact parents — or authorities in imminent-harm cases — if a teen appears at risk, according to Waters.

*Sneaky Pete: More Reports Document ChatGPT’s Scheming Nature: A new study from the maker of ChatGPT – OpenAI – adds more evidence to the growing realization that ChatGPT is often operating on its own agenda.

The research, conducted in collaboration with Apollo Research, characterizes the scheming as an AI behaving one way on the surface while hiding its true goals.

Even more worrisome: Researcher attempts to eradicate scheming from ChatGPT only resulted in the AI developing more sophisticated and more covert ways to scheme.

*All Those AI ‘Hallucinations?’ They’re Deliberate, Says ChatGPT Maker: All of us pining for the day when ChatGPT and similar AI will stop gaslighting us may have a lot more pining to do.

The reason? At its very core, ChatGPT and similar AI is deliberately designed to blurt-out any response – no matter how unlikely – rather than to remain silent.

Observes writer Iain Thomson: “The fundamental problem is that AI models are trained to reward guesswork, rather than the correct answer.

“Guessing might produce a superficially suitable answer. Telling users your AI can’t find an answer is less satisfying.”

Which begs the question: Less satisfying to whom?

*Soon, Your AI Will Be Able to ‘Shop ‘Til it Drops:’ Google has released new software to enable AI agents to shop and pay for goods and services on the Internet.

Essentially, AI will not only be able to dream-up and implement its own plans – it will also be able to bankroll those decisions.

The new software currently has the backing of 60 merchants and financial institutions, including MasterCard, American Express and PayPal, according to writer Russell Brandom.

*Microsoft Embeds Copilot in Key Microsoft Apps: Microsoft has decided to create a unified AI chat experience across key apps in its productivity suite.

Observes writer Seth Patton: “Starting today (September 15, 2025), Microsoft 365 Copilot Chat and agents are rolling out in Word, Excel, PowerPoint, Outlook and OneNote for all users.

“Whether you’re drafting a document, analyzing a spreadsheet, or catching up on email, Copilot is right there, ready to answer questions, create content, spark ideas and automate tasks.”

*AI BIG PICTURE: AI Customizers: The New Kings of AI?: Once seen as incidental interfaces riding atop the genius of major AI engines made by major players like OpenAI, Google and Anthropic, custom AI apps may become the new Kings of AI, according to writer Russell Brandom.

Currently, some of the top custom AI apps — or ‘wrappers’ — include Jasper, an AI writer/editor, Perplexity, an AI research tool and Runway, an AI video creator/editor.

The reason such apps may become AI’s new darlings?

AI engines – also known as large language models – are increasingly seen as some as interchangeable commodities, which have become very expensive to enhance in a meaningful way, according to Brandom.

Observes Brandom: “That doesn’t mean AI has stopped making progress.

“But the early benefits of hyper-scaled foundational models have hit diminishing returns, and attention has turned to post-training and reinforcement learning as sources of future progress.”

Share a Link:  Please consider sharing a link to https://RobotWritersAI.com from your blog, social media post, publication or emails. More links leading to RobotWritersAI.com helps everyone interested in AI-generated writing.

Joe Dysart is editor of RobotWritersAI.com and a tech journalist with 20+ years experience. His work has appeared in 150+ publications, including The New York Times and the Financial Times of London.

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The post Charm Offensive appeared first on Robot Writers AI.

Bird-like robot with novel wing system achieves self-takeoff and low-speed flight

In 2021, a group of scientists from China engineered the RoboFalcon—a bird-inspired flapping-wing robot with a newly engineered mechanism made to drive bat-style morphing wings capable of flight. While this bio-inspired robot performed well at a cruising speed, it was not capable of flying at lower speeds or achieving takeoff without assistance.

How an AI Consultant for Small Business Can Leverage Robotics for Smarter Operations

Hiring an AI consultant is like hiring a guide for a journey. They help small business owners avoid costly mistakes and find the quickest route to results. Robotics and AI aren’t just for corporations anymore—they’re practical, affordable, and powerful tools for growth.

Self-supervised learning for soccer ball detection and beyond: interview with winners of the RoboCup 2025 best paper award

Presentation of the best paper award at the RoboCup 2025 symposium.

An important aspect of autonomous soccer-playing robots concerns accurate detection of the ball. This is the focus of work by Can Lin, Daniele Affinita, Marco Zimmatore, Daniele Nardi, Domenico Bloisi, and Vincenzo Suriani, which won the best paper award at the recent RoboCup symposium. The symposium takes place alongside the annual RoboCup competition, which this year was held in Salvador, Brazil. We caught up with some of the authors to find out more about the work, how their method can be transferred to applications beyond RoboCup, and their future plans for the competition.

Could you start by giving us a brief description of the problem that you were trying to solve in your paper “Self-supervised Feature Extraction for Enhanced Ball Detection on Soccer Robots”?

Daniele Affinita: The main challenge we faced was that deep learning generally requires a large amount of labeled data. This is not a major problem for common tasks that have already been studied, because you can usually find labeled datasets online. But when the task is highly specific, like in RoboCup, you need to collect and label the data yourself. That means gathering the data and manually annotating it before you can even start applying deep learning. This process is not scalable and demands a significant human effort.

The idea behind our paper was to reduce this human effort. We approached the problem through self-supervised learning, which aims to learn useful representations of the data. After all, deep learning is essentially about learning latent representations from the available data.

Could you tell us a bit more about your self-supervised learning framework and how you went about developing it?

Daniele: First of all, let me introduce what self-supervised learning is. It is a way of learning the structure of the data without having access to labels. This is usually done through what we call pretext tasks. These are tasks that don’t require explicit labels, but instead exploit the structure of the data. For example, in our case we worked with images. You can randomly mask some patches and train the model to predict the missing parts. By doing so, the model is forced to learn meaningful features from the data.

In our paper, we enriched the data by using not only raw images but also external guidance. This came from a larger model which we refer to as the teacher. This model was trained on a different task which is more general than the target task we aimed for. This way the larger model can provide guidance (an external signal) that helps the self-supervision to focus more on the specific task we care about.

In our case, we wanted to predict a tight circle around the ball. To guide this, we used an external pretrained model (YOLO) for object detection, which instead predicts a loose bounding box around the ball. We can arguably say that the bounding box, a rectangle, is more general than a circle. So in this sense, we were trying to use external guidance that doesn’t solve exactly the underlying task.

Overview of the data preparation pipeline.

Were you able to test this model out at RoboCup 2025?

Daniele: Yes, we deployed it at RoboCup 2025 and showed great improvements over our previous benchmark, which was the model we used in 2024. In particular, we noticed that the final training requires much less data. The model was also more robust under different lighting conditions. The issue we had with previous models was that they were tailored for specific situations. But of course, all the venues are different, the lighting and the brightness are different, there might be shadows on the field. So it’s really important to have a reliable model and we really noticed a great improvement this year.

What’s your team name, and could you talk a bit about the competition and how it went?

Daniele: So our team is SPQR. We are from Rome, and we have been competing in RoboCup for a long time.

Domenico Blois: We started in 1998, so we are one of the oldest teams in RoboCup.

Daniele: Yeah, I wasn’t even born then! Our team started with the four-legged robots. And then the league shifted more towards biped robots because they are more challenging, they require balance and, overall it’s harder to walk on just two legs.

Our team has grown a lot during recent years. We have been following a very positive trend, going from 9th place in 2019 to third place at the German Open in 2025, and we got 4th place at RoboCup 2025. Our recent success has attracted more students to the team. So it’s kind of a loop – you win more, you attract more students, and you can work more on the challenges proposed by RoboCup.

SPQR team.

Domenico: I want to add that also, from a research point of view, we have won three best paper awards in the last five years, and we have been proposing some new trends towards, for example, the use of LLMs for coding (as a robot’s behaviour generator under the supervision of a human coach). So we are trying to keep the open research field active in our team. We want to win the matches but we also want to solve the research problems that are bound together with the competition.

One of the important contributions of our paper is towards the use of our algorithms outside RoboCup. For example, we are trying to apply the ball detector in precision farming. We want to use the same approach to detect rounded fruits. This is something that is really important for us; to exit the context of Robocup and to use Robocup tools for new approaches in other fields. So if we lose a match, it’s not a big deal for us. We want our students, our team members, to be open minded towards the use of RoboCup as a starting point for understanding teamwork and for understanding how to deal with strict deadlines. This is something that RoboCup can give us. We try to have a team that is ready for every type of challenge, not only within RoboCup, but also other types of AI applications. Winning is not everything for us. We’d prefer to use our own code and not win, than win using code developed by others. This is not optimal for achieving first place, but we want to teach our students to be prepared for the research that is outside of RoboCup.

You said that you’ve previously won two other best paper awards. What did those papers cover?

Domenico: So the last two best papers were kind of visionary papers. In one paper, we wanted to give an insight in how to use the spectators to help the robots score. For example, if you cheer louder, the robots tend to kick the ball. So this is something that is not actually used in the competition now, but is something more towards the 2050 challenge. So we want to imagine how it will be 10 years from now.

The other paper was called “play everywhere”, so you can, for example, play with different types of ball, you can play outside, you can even play without a specific goal, you can play using Coca-Cola cans as goalposts. So the robot has to have a general approach that is not related to the specific field used in RoboCup. This is in contrast to other teams that are very specific. We have a different approach and this is something that makes it harder for us to win the competition. However, we don’t want to win the competition, we want to achieve this goal of having, in 2050, this match between the RoboCup winners and the FIFA World Cup winners.

I’m interested in what you said about transferring the method for ball detection to farming and other applications. Could you say more about that research?

Vincenzo Suriani: Our lab has been involved in some different projects relating to farming applications. The Flourish project ran from 2015 – 2018. More recently, the CANOPIES project has focussed on precision agriculture for permanent crops where farmworkers can efficiently work together with teams of robots to perform agronomic interventions, like harvesting or pruning.

We have another project that is about detecting and harvesting grapes. There is a huge effort in bringing knowledge back from RoboCup to other projects, and vice versa.

Domenico: Our vision now is to focus on the new generation of humanoid robots. We participated in a new event, the World Humanoid Robot Games, held in Beijing in August 2025, because we want to use the platform of RoboCup for other kinds of applications. The idea is to have a single platform with software that is derived from RoboCup code that can be used for other applications. If you have a humanoid robot that needs to move, you can reuse the same code from RoboCup because you can use the same stabilization, the same vision core, the same framework (more or less), and you can just change some modules and you can have a completely different type of application with the same robot with more or less the same code. We want to go towards this idea of reusing code and having RoboCup as a test bed. It is a very tough test bed, but you can use the results in other fields and in other applications.

Looking specifically at RoboCup, what are your future plans for the team? There are some big changes planned for the RoboCup Leagues, so could you also say how this might affect your plans?

Domenico: We have a very strong team and some of the team members will do a PhD in the coming years. One of our targets was to keep the students inside the university and the research ward, and we were successful in this, because now they are very passionate about the RoboCup competition and about AI in general.

In terms of the changes, there will be a new league within RoboCup that is a merger of the standard platform league (SPL) and the humanoid kid-size league. The humanoid adult-size league will remain, so we need to decide whether to join the new merged league, or move to adult-sized robots. At the moment we don’t have too many details, but what we know is that we will go towards a new era of robots. We acquired robots from Booster and we are now acquiring another G1 robot from Unitree. So we are trying to have a complete family of new robots. And then I think we will go towards the league that is chosen by the other teams in the SPL league. But for now we are trying to organize an event in October in Rome with two other teams to exchange ideas and to understand where we want to go. There will also be a workshop to discuss the research side.

Vincenzo: We are also in discussion about the best size of robot for the competition. We are going to have two different positions, because robots are becoming cheaper and there are teams that are pushing to move more quickly to a bigger platform. On the other hand, there are teams that want to stick with a smaller platform in order to do research on multi agents. We have seen a lot of applications for a single robot but not many applications with a set of robots that are cooperating. And this has been historically one of the core parts of research we did in RoboCup, and also outside of RoboCup.

There are plenty of points of view on which robot size to use, because there are several factors, and we don’t know how fast the world will change in two or three years. We are trying to shape the rules and the conditions to play for next year, but, because of how quickly things are changing, we don’t know what the best decision will be. And also the research we are going to do will be affected by the decision we make on this.

There will be some changes to other leagues in the near future too; the small and middle sizes will close in two years probably, and the simulation league also. A lot will happen in the next five years, probably more than during the last 10-15 years. This is a critical year because the decisions are based on what we can see, what we can spot in the future, but we don’t have all the information we need, so it will be challenging.

For example, the SPL has a big, probably the biggest, community among the RoboCup leagues. We have a lot of teams that are grouping by interest and so there are teams that are sticking to working on this specific problem with a specific platform and teams that are trying to move to another platform and another problem. So even inside the same community we are going to have more than one point of view and hopes for the future. At a certain point we will try to figure out what is the best for all of them.

Daniele: I just want to add that in order to achieve the 2050 challenge, in my opinion, it is necessary to have just one league encompassing everything. So up to this point, different leagues have been focusing on different research problems. There were leagues focusing only on strategy, others focusing only on the hardware, our league focusing mainly on the coordination and dynamic handling of the gameplay. But at the end of the day, in order to compete with humans, there must be only one league bringing all these single aspects together. From my point of view, it totally makes sense to keep merging leagues together.

About the authors

Daniele Affinita is a PhD student in Machine Learning at EPFL, specializing in the intersection of Machine Learning and Robotics. He has over four years of experience competing in RoboCup with the SPQR team. In 2024, he worked at Sony on domain adaptation techniques. He holds a Bachelor’s degree in Computer Engineering and a Master’s degree in Artificial Intelligence and Robotics from Sapienza University of Rome.

Vincenzo Suriani earned his Ph.D. in Computer Engineering in 2024 from Sapienza University of Rome, with a specialization in artificial intelligence, robotic vision, and multi-agent coordination. Since 2016, he has served as Software Development Leader of the Sapienza Soccer Robot Team, contributing to major robotic competitions and international initiatives such as EUROBENCH, SciRoc, and Tech4YOU. He is currently a Research Fellow at the University of Basilicata, where he focuses on developing intelligent environments for software testing automation. His research, recognized with award-winning papers at the RoboCup International Symposium (2021, 2023, 2025), centers on robotic semantic mapping, object recognition, and human–robot interaction.

Domenico Daniele Bloisi is an associate professor of Artificial Intelligence at the International University of Rome UNINT. Previously, he was associate professor at the University of Basilicata, assistant professor at the University of Verona, and assistant professor at Sapienza University of Rome. He received his PhD, master’s and bachelor’s degrees in Computer Engineering from Sapienza University of Rome in 2010, 2006 and 2004, respectively. He is the author of more than 80 peer-reviewed papers published in international journals and conferences in the field of artificial intelligence and robotics, with a focus on image analysis, multi-robot coordination, visual perception and information fusion. Dr. Bloisi conducts research in the field of melanoma and oral carcinoma prevention through automatic medical image analysis in collaboration with specialized medical teams in Italy. In addition, Dr. Bloisi is WP3 leader of the EU H2020 SOLARIS project, unit leader for the PRIN PNRR RETINA project, unit leader for the PRIN 2022 AIDA project. Since 2015, he is the team manager of the SPQR robot soccer team participating in the RoboCup world competitions

Can Lin is a master student in Data Science at Sapienza university of Rome. He holds a bachelor degree in Computer science and Artificial intelligence from the same university. He joined the SPQR team in September of 2024, focusing on tasks related to computer vision.

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