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Snake-inspired robot uses kirigami to move
By Leah Burrows
Who needs legs? With their sleek bodies, snakes can slither up to 14 miles-per-hour, squeeze into tight spaces, scale trees, and swim. How do they do it? It’s all in the scales. As a snake moves, its scales grip the ground and propel the body forward — similar to how crampons help hikers establish footholds in slippery ice. This so-called “friction-assisted locomotion” is possible because of the shape and positioning of snake’s scales.
Now, a team of researchers from the Wyss Institute at Harvard University and the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) has developed a soft robot that uses those same principles of locomotion to crawl without any rigid components. The soft robotic scales are made using kirigami — an ancient Japanese paper craft that relies on cuts, rather than origami folds, to change the properties of a material. As the robot stretches, the flat kirigami surface is transformed into a 3D-textured surface, which grips the ground just like snake skin.
The research is published in Science Robotics.
“There has been a lot of research in recent years into how to fabricate these kinds of morphable, stretchable structures,” said Ahmad Rafsanjani, Ph.D., a postdoctoral fellow at SEAS and first author of the paper. “We have shown that kirigami principles can be integrated into soft robots to achieve locomotion in a way that is simpler, faster, and cheaper than most previous techniques.”
The researchers started with a simple, flat plastic sheet. Using a laser cutter, they embedded an array of centimeter-scale cuts, experimenting with different shapes and sizes. Once the sheet was cut, the researchers wrapped it around a tube-like elastomer actuator, which expands and contracts with air like a balloon.
When the actuator expands, the kirigami cuts pop out, forming a rough surface that grips the ground. When the actuator deflates, the cuts fold flat, propelling the crawler forward.
The researchers built a fully untethered robot, with its integrated on-board control, sensing, actuation, and power supply all packed into a tiny tail. They tested it crawling throughout Harvard’s campus.
The team experimented with various-shaped cuts, including triangular, circular, and trapezoidal. They found that trapezoidal cuts — which most closely resemble the shape of snake scales —gave the robot a longer stride.
“We show that the locomotive properties of these kirigami-skins can be harnessed by properly balancing the cut geometry and the actuation protocol,” said Rafsanjani. “Moving forward, these components can be further optimized to improve the response of the system.”
“We believe that our kirigami-based strategy opens avenues for the design of a new class of soft crawlers,” said the paper’s senior author Katia Bertoldi, Ph.D., an Associate Faculty member of the Wyss Institute and the William and Ami Kuan Danoff Professor of Applied Mechanics at SEAS. “These all-terrain soft robots could one day travel across difficult environments for exploration, inspection, monitoring, and search and rescue missions, or perform complex, laparoscopic medical procedures.”
This research was co-authored by Yuerou Zhang; Bangyuan Liu, a visiting student in the Bertoldi lab; and Shmuel M. Rubinstein, Ph.D., Associate Professor of Applied Physics at SEAS. It was supported by the National Science Foundation.
Custom carpentry with help from robots
By Adam Conner-Simons and Rachel Gordon
Every year thousands of carpenters injure their hands and fingers doing dangerous tasks such as sawing.
In an effort to minimize injury and let carpenters focus on design and other bigger-picture tasks, a team from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) has created AutoSaw, a system that lets nonexperts customize different items that can then be constructed with the help of robots.
Users can choose from a range of carpenter-designed templates for chairs, desks, and other furniture. The team says that AutoSaw could eventually be used for projects as large as a deck or a porch.
“If you’re building a deck, you have to cut large sections of lumber to length, and that’s often done on site,” says CSAIL postdoc Jeffrey Lipton, who was a lead author on a related paper about the system. “Every time you put a hand near a blade, you’re at risk. To avoid that, we’ve largely automated the process using a chop-saw and jigsaw.”
The system also offers flexibility for designing furniture to fit space-constrained houses and apartments. For example, it could allow a user to modify a desk to squeeze into an L-shaped living room, or customize a table to fit in a microkitchen.
“Robots have already enabled mass production, but with artificial intelligence (AI) they have the potential to enable mass customization and personalization in almost everything we produce,” says CSAIL director and co-author Daniela Rus. “AutoSaw shows this potential for easy access and customization in carpentry.”
The paper, which will be presented in May at the International Conference on Robotics and Automation (ICRA) in Brisbane, Australia, was co-written by Lipton, Rus, and PhD student Adriana Schulz. Other co-authors include MIT Professor Wojciech Matusik, PhD student Andrew Spielberg, and undergraduate Luis Trueba.
How it works
Software isn’t a foreign concept for some carpenters. “Computer Numerical Control” (CNC) can convert designs into numbers that are fed to specially programmed tools to execute. However, the machines used for CNC fabrication are usually large and cumbersome, and users are limited to the size of the existing CNC tools.
As a result, many carpenters continue to use chop-saws, jigsaws, and other hand tools that are low cost, easy to move, and simple to use. These tools, while useful for customization, still put people at a high risk of injury.
AutoSaw draws on expert knowledge for designing, and robotics for the more risky cutting tasks. Using the existing CAD system OnShape with an interface of design templates, users can customize their furniture for things like size, sturdiness, and aesthetics. Once the design is finalized, it’s sent to the robots to assist in the cutting process using the jigsaw and chop-saw.
To cut lumber the team used motion-tracking software and small mobile robots — an approach that takes up less space and is more cost-effective than large robotic arms.
Specifically, the team used a modified Roomba with a jigsaw attached to cut lumber of any shape on a plank. For the chopping, the team used two Kuka youBots to lift the beam, place it on the chop saw, and cut.
“We added soft grippers to the robots to give them more flexibility, like that of a human carpenter,” says Lipton. “This meant we could rely on the accuracy of the power tools instead of the rigid-bodied robots.”
After the robots finish with cutting, the user then assembles the new piece of furniture using step-by-step directions from the system.
Democratizing custom furniture
When testing the system, the teams’ simulations showed that they could build a chair, shed, and deck. Using the robots, the team also made a table with an accuracy comparable to that of a human, without a real hand ever getting near a blade.
“There have been many recent AI achievements in virtual environments, like playing Go and composing music,” says Hod Lipson, a professor of mechanical engineering and data science at Columbia University. “Systems that can work in unstructured physical environments, such as this carpentry system, are notoriously difficult to make. This is truly a fascinating step forward.”
While AutoSaw is still a research platform, in the future the team plans to use materials such as wood, and integrate complex tasks such as drilling and gluing.
“Our aim is to democratize furniture-customization,” says Schulz. “We’re trying to open up a realm of opportunities so users aren’t bound to what they’ve bought at Ikea. Instead, they can make what best fits their needs.”
The project was supported in part by the National Science Foundation.
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Robots in Depth with Henrik Christensen
In this episode of Robots in Depth, Per Sjöborg speaks with Henrik Christensen, the Qualcomm Chancellor’s Chair of Robot Systems and a Professor of Computer Science at Dept. of Computer Science and Engineering UC San Diego. He is also the director of the Institute for Contextual Robotics. Prior to UC San Diego he was the founding director of Institute for Robotics and Intelligent machines (IRIM) at Georgia Institute of Technology (2006-2016).
Christensen shares stories from his life in European robotics research, his views on the robot revolution, and experience developing robotics roadmaps.